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SunAge: Battle For Elysium Activation Code [Xforce Keygen]

Updated: Mar 28, 2020





















































About This Game SunAge: Battle for Elysium is a return to the roots of real-time strategy, providing beautiful 2D visuals combined with all the features that we came to expect from old school classics. This remastered and continually improved version is a culmination of features requested by the community. 3 distinct races – Human, Raak-Zun and Sentinel – each with their own units, buildings, technological advantages and disadvantages.A compelling story spanning 25 missions across 3 campaigns.A revolutionary control scheme empowering the player to quickly organize squads, formations, attack order and more, while maintaining fast-based combat.Alternate combat modes can be researched for all units, unlocking dual functionality that can be activated during the heat of battle for greater tactical control. Expand your territory quickly by building a network of transmitters. Classic competitive online multiplayer with careful balance between tactical micromanagement and strategic choices. Fight against A.I. opponents or challenge your friends. New options to choose from (supply capacity, startup resources, ...) Steam friends supportAttack orders are now directly executed.Instant Squad reaction times.Improved multiple squad selection and handling (select all on screen, assign shortcuts, ...)Expansion of in game HUD to better communicate important functions that might have been overlooked.Added: Borderless Windowed Mode.Added: Squad Stances (Offensive, Defensive, Stand Ground)Display of unit/building shortcuts in unit info window.Complete overhaul of the GUIAdded: New multiplayer & skirmish optionsImproved: Minimap (buildings and zoom options)Added: Several Mouse Control Schemes to select from. a09c17d780 Title: SunAge: Battle for ElysiumGenre: Indie, StrategyDeveloper:vertex4 entertainment ltd.Publisher:vertex4 entertainment ltd.Release Date: 15 Dec, 2014 SunAge: Battle For Elysium Activation Code [Xforce Keygen] Great Art style, interesting gameplay... Honestly this game is pretty close to being good. But these squad-based controls and lack of general camera controls are so horrible that I can't recommend it. Controlling units is beyond clunky. I play this game since it's not on steam all i can say in that time is the game suck since i expect old school gameplay from it but the game end up just experimental of new basic control than using tradition rts control make the game nearly unplayable and make basic control scheme become too busy to work with than it should be. other than that game UI in that time really unfriendly and hard to understand.even so i love graphic and art style of this game make me give sunage another chance when it coms to steam and i can say i'm not dissapoint!they nearly fix all problem found in early release version such as.1. The game now allow player choose different type of unit and command them as one.2. The game alot faster and stable.3. Game UI now more friendly than before.4. The game now allow player to order unit attack target directly [unlike early version where all you can do is try to move unit around and hope they will attack unit you want to kill first.5. unit control become more tradition than early game which is the best thing happen on this game [i never though they will do this but thet did it!]however the game still have some problem [like unit path finding and some time they not response your command] but i hope they will fix them in the future.overall SunAge: Battle for Elysium impress me and i want to recommed for everyone who love classic rts just like me.. The main problem with the game is the unit selection and movement controls. Dragging the mouse over multiple units does not do what it should do in all other RTS games ever.The story and art style are good for an indie game, and the sound design is top-notch. The game's presentation is a lot like that of the 2-D Command & Conquer games. But the unit selection does not work like C&C, it does not work like COH, it does not work like Starcraft.. 1 Uncomfortable Interface-1 Useless Tutorial(First Mission)-1 Annoying Squad System2/5. Good Game. Better than other newer games like Grey Goo (Which is horrible!!). It's in 2d, but has all the elements to make a good RTS. Voice acting is "Meh", but not too bad. I recommend.Note: After playing more, I still think it's a very good game, Pros.1. I love the specials. Infantry can go into sniper mode and shoot further. Heavy Infantry can use mortars. Every unit has a special when upgraded that you can turn on and off and gives each one a unique feel.2. Graphics are good. Sprites are very detailed.3. Sound effects are excellent, music is good. Voices I guess aren't bad but the quality seems off.4. Cutscenes are cool. Although the panning could go father, and the unit movement could be sped up during these scenes.Cons.1. pathing is a horrible issue. Especially air. It is very bad, and will get many units killed. VERY bad, I hope they fix it.2. Also I think the 4 resources is way too much, by the time I get the 4th resource my other resources run low or out. Would've been better with 2, 3 max. 3 would be pushing it.3. Would also be improved with all units speed bumped up. I feel like they move too slow. I am still playing with the humans, and so far most of the units I love, except the air units really. The bomber is terrrrrrribly slow to the point of uselessness. Most of the time it seems just using infantry you can win any game. 4. I wish the vehicles could be transported across water. building another base and then another is kinda annoying in island maps.5. The "storage is running" low thing another annoyance. I don't see the need for storage to increase your resource cap. It's just an annoyance in the game, and the voice is constantly reminding me to get more even after I have gotten more. Never seem to have enough. Game would be better without it.6. Some bugs. I had a hard time getting nukes to work. I would mark a target, have a nuke ready but could never use it, other times I could. I don't think I am doing something wrong, I guess I could be but I think it is glitchy. 90% of the time it won't work. Also Nuke needs more "Umph" or needs to be renamed, this does not look like a Nuke Strike.Still with these cons, I think the game is good and worth buying.. Really one of the RTS games that I truely enjoyed:++ Great Soundtrack ++ Singleplayer campaign. +3 different campaings that in some points are continuing each one before, but somewhat you can feel confused sometimes.+ 2D graphics- 1 or 2 missions I found boring- AI pathfinding - Minor bugs (restarting the game is solution for most of them)But if you are here for multiplayer then you should know these things:-only few maps-almost noone is playing it + You can sill play with bots (but thats probably not what you ment by multiplayer at all)(I've had oppurtunity of playing this game in version without "Battle for Elysium" and I can tell that there really are many improvements if comparing with this one on Steam)Summing up, I think I can recommend this game (79,5/100). Everything from here to the next arrow is irrelevent--->"Wow a nice old school rts game that i can play with my friend"(buys 2 copies and attemps to play LAN game).Waiting for server..... Waiting for server..... Waiting for server.....(Aggravation setting in after about an hour of waiting, Attemps to play online game hoping for different result...Waiting for server.....Waiting for server.........Waiting for server. U gotta be kidding me right ? no it gets better... now just over 2 hours in of trying to play And i cant even refund it -.-. congratulations u have broke my heart---> [Edit]: <--- I just recently changed this review which is arrogant of me since the developer had the courtesey to respond to me in a moments notice. you can tell they truly care about this game and are constantly hard at work with the annoying bugs that tend to show up out of nowhere right when everything seems to be going good. All things aside things game takes me back to when each rts had its own unique aesthetic (which this one definitly has!) such as the difference between red alert and starcraft. while this game might not be perfect it stays true to what the classics did best and makes me feel as if oldschool weswood devs made this themselves after EA took over :/. PS. sorry developer for not changing review sooner i was not informed on your response. You definitly deserve more positive reviews than you get ! if you are a old school rts fan I highly recommend this game if your new to them i find this to be a great starting place.. Cannot recommend this.Here's why:Control scheme - Play any RTS of the last 10 maybe 20 years. What happens when you hold left click and drag a box around units ? You select them. Not here. You need to hold shift as well. Grouping units does work but sometimes the groups split up and don't behave as expectedPath-finding - an innovation here was grouping several units together , so 4 groups of 5 soldiers become 20 soldiers. Problem is this group is stupid and will often stop after killing most of an enemy squad leaving the remaining stragglers to butcher your baseAI - First you cannot select difficulty level in skirmish , nor any other mode than 2v2 of FFA. And as far as AI goes , the Federacy is good , Rak is ok-ish and Sentinels are borderline pants on head ♥♥♥♥♥♥♥♥. Races - they taut the races to be different but besides their resource collection mechanism the mechanics are the same just build power pylons to extend your base which leads me to my next problemBuildings - All races have a central hub and you have to extend the power to build outpost to gather resources. Think to Starcraft or Warcraft or Age of Empires or ANY other RTS. You can expand your base by building a new structure(Command Centre , Town Centre etc); not here , here you expand pylons all over the map and if one in the path gets destroyed - you guessed it - whole outpost goes down.One pro is the campaign. The story and lore seems interesting and the story draws you in so they had at least a competent writer on the team.Plays well on wine as well , just some crackling audio but i don;t care about that.. First off, I just want to give a big shoutout to the people involved in the making of this game, it's quite amazing for such a small team, the graphics, the sound, the units, it all feels professional and like a high quality indie game. However there are a lot of small bugs.A bit of a detailed explanation of the specificities of the game compared to other RTS I know:+All units have 2 modes that can be switched without cooldowns (for example heavy infantry can switch between rocket launchers or mortars) it can also switch between anti-air to support heals and so on, however the alternate mode must be researched first in the research lab+There are 4 ressource types, 1 is the base ressource widespread all around the map, easy to find, the 2 next are more rare but still common and each associated with a different type of units, vehicles or air units, with some subtleties depending on each faction, and the last one called Iberium rods, is very rare and allows to research powerful endgame techs and units.+The game sports a unique system of power line via a complex network of electric towers required to have buildings work. But theres also a big lack of polish on the core mechanics that make a good RTS good.-First of all pathfinding, oh my goodness .. regardless how good your micro is, you will encounter units doing the opposite of what you ask, that's the way it is in this game, deal with it... either going the opposite direction, attacking other targets, ignoring orders and quite frequently.-Selection tool, Basically the selection dynamically creates groups of 25 units max of the same type and move them automatically in formation, so while it may sound like a neat feature to sort units into groups quickly, in practice, combined with the poor pathfinding, it makes selecting the right units without moving the others quite a nightmare forcing you to use the alternate selection mode (basically the regular selection method but you must hold MAJ and lose accesss to custom formation when holding right click). The selection tool has I think unecessary innovations or perhaps just poorly implemented ones that it add unecessary micro for no real benefit.-Units collision, another aspect of pathfinding here that is problematic, there is some degree of unit collision which tries to prevent several units from clipping into each other but here it is set way too high and prevents from positioning units where you want to and creates more unnecessary micro management plus a sense of not being in control of your units.(Particularly so in this mission where you need to avoid areas of lethal gaseous clouds but your infantry just keeps happily jumping into it).-Putting infantry in an air transport, again, this seems very specific, but it happens a lot in the campain and seems highly bugged, sometimes happening instantly teleporting all units at once into the vehicle, sometimes taking forever because some units is stuck somewhere, sometimes seeming to be done but all units pop out of the transport when it takes off, etc... in short, it's clunky, as is the way air transport land by the way, sometimes they circle around 3 times while getting hit before deciding to land, sometimes they land directly but no where you want, sometimes they take off just when you select several of them because of the automatic formation thing, etc...So overall its a original game with a lot of hidden depth, and neat 2D art that I think looks stunning. I just hope there will be some sort of quality of life patch because there is definitely a game with a lot of potential spoiled by minor issues here, good intensions and good ideas but also perhapsa lack of polish on the core mechanics like simply moving units around is often either overly complicated or a bit bugged.As for the multiplayer unfortunately there is nobody left to play with online anymore. However the solo campain is fulfilling on its own, it's long and varied enough and does a good job at teaching the game various mechanics, I just wish the story was maybe a tad bit more original like the gameplay is, but it does the job.It's a mixed bag, I personally enjoyed it quite a bit (and I only made 1 of the 3 campains!) but be aware of the issues I mentioned before you set on buying it.

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